![]() All code is designed and developed by me. Independent game developer that enjoys building tools that allow other game developers to achieve the game of their dreams. I will be thinking of other things that I can offer to patrons. If you're interested in supporting my work, feel free to become a patron today. I also post a lot of random updates on Twitter while I'm building individual plugins, so if that's something you're interested in, feel free to follow me on Twitter: Įarly-access testing is available for Patrons. Work began on July 27, 2020, so it's quite new. This plugin suite is currently in development. If there is a lot of interest for other engines, contact me and we can discuss. If there are ideas that you feel would be interesting for battle mechanics, feel free to leave a comment and maybe a plugin will be developed! Supported EnginesĬurrently, this is developed for RPGMaker MV, with plans to support RPG Maker MZ when the engine is released. Maybe you want to allow players to swipe on the grid to draw shapes that will be used as commands for attacks. Maybe you want a real-time battle system where players can move characters around the grid with WASD or direction gamepad input. You can also use different types of battle systems in the same game, for example if you wanted to create some mini-game arena challenges, or have a map-based battle for certain parts of the game.įor full details, see the official page on my websiteĪdditional plugins can be created to achieve certain mechanics that you want to have. With the grid battle engine, you can add a lot of new functionality to your battle system without having to change the rest of your game. You can then install add-on plugins that will provide additional mechanics depending on what kind of battle system you want to make.įor example, one of the add-ons allows you to create Area of Effect targeting, which allows you to create your own area of effects and then assign them to your item or skills so that you can target multiple battlers with a single action! The grid battle engine itself allows you to create and manage grids. To achieve that look you have to change the drawgauge function in the WindowBase class. So what’s so special about grid battle? Isn’t it just changing where the sprites appear? The menu in the screenshot is the default battle menu but with smaller gauges. It’s basically the default battle system that you’re familiar with, except we add a couple things to it The Grid Battle Engine allows you to turn your default battle system, into a grid battle system! First you start with your default battle system like thisĪnd then you add grid battle on top, to turn it into this! ![]() You will find all the links in the linktree above.To help game developers build the battle system of their dreams, I've developed the Grid Battle Engine, which is a suite of plugins that allow you to add new mechanics to your game. ~ Follow this RPG Maker News on other social medias: Sharing new resources, plugins, tools, tutorials, game releases, and anything else that's relevant & interesting to RPG Maker users. ~ Everything covered in this news is recorded into the following spreadsheet: RPG Maker News is news content for RPG Maker users, by a user. #RPGMNews #RPGMaker #gamedev #indiedev #indie #freeassetsĠ0:10 Battlers, Game Release, & Music PackĠ0:52 New RPG Maker Exclusive Tools & Softwares Tutorial: Differences & Changes in MZ's Corescript from v1.0.0 to v1.2.1 (Japanese) Software: An extension to SRD's translation engine that makes translating games faster and more convenient. ![]() Software: Search all instances of particular text inside your project. MV/MZ Plugin: Disable the mouse-click pointer animation when a specific switch is on. Game Release: A mystery game with light horror, about a writer going through a time loop. ![]() Sharing new resources, plugins, tools, tutorials, game releases, and anything else that's relevant & interesting to RPG Maker users. This plugin adds script commands you can use in ‘Move Routes’ that enable you to do extra things during autonomous and forced movement such as: jump forward x spaces. The only plugin to ever come close to fixing this is Moghunter's BattleHUD and Battle Command Plugins, as it implemented the 'ring' menu, shown here: The issue I have with this, is that it requires you to. You can also choose what background music to play and what background will appear in the battle screen. RPG Maker MV (and the others) have the most boring battle command system ever. You’ll notice the program allows you to customize the height and width, which corresponds neatly to a 48×48 grid system (an improvement over the old 32×32). RPG Maker News is news content for RPG Maker users, by a user. Luckily, RPG Maker MV comes with dozens of pre-made settings that we can customize later. ![]()
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